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If there is anything to love about this game, is that we as players, round after round, aim to out-strategize each other. And certainly, this very factor is what keeps many of us here, attempting to out-wit each other.
I still remember the first time I saw Barricade come out of newbie with RWCE, and couldn't help myself from thinking "What a fucking genius", despite the fact that every round I would do my best to bring him down.
This time around, I was quite surprised to see Darius try to pull world domination, a strategy I kept perfecting over and over again in EA, although I most certainly can not claim any credit for being it's originator. I'm surprised because he kept beating me while I perfected the strat, and yet decided to go for it anyway.
There are some differences between pulling it off in SK and pulling it off in EA. In EA Terra was severely nerfed (+15% bonuses, -25% income) but Oceanic was severely propped up (+10% research needed, +20% def, - 50% building costs). And of course, DW (+25% offense, -50% goon cost). Another factor to consider was that in EA static researches only cost half of what they do in SK (so EC = 25000), which made it viable for any PT to come out with RWCE and a playable KD; This round's bonus allowed for that too.
There is basically one reason why early world domination with DW doesn't work - and that reason is economical.
For a DW to be world dominant early on, it needs to rely on its goons discount. The problem is that you need exponentially more goons, and for that you need pop, which DWs suck at. Playing all pop DW means you have a -10% to -15% income disadvantage compared to a multiple terrain on SMs. Nevermind when you compare that to a TF or Mount.
This is balanced out, or even advantageous for DW as long as you are making goons, because of the huge discount. However the moment you need to make defense, you are strapped for cash so bad that you just can't keep up if other people start making offense. Therefore your answer is to make more offense to force them into making defense.
In a one-on-one situation, the DW will always win, because you don't have the cash to make as much defense as the DW makes offense, and there's no way you're going to match the DW's offense.
Problem is, world domination means dominating everyone.
Most will only build defense, some will try to match your offense (especially other DWs), and others will build tanks - you break them, they break you. Tanks can lead to a domino effect, and no one really wants to take that risk (well, some do), because essentially it'll end up in a suicide circle, and the TF wins because of faster returns. If you don't go into a suicide circle, the DW will keep pushing goons but there comes a point where the other players have so many tanks (that they can't send out) but the DW player can't break. So you just end up timing your hits around the DW player. Your WLs are back before his, and you have a better economy.
just as an aside, on EA the economical advantage of the oceanic KD was that the defense you built was always worth 20% more, but the DW's offense was only worth 25% more when you attacked. So oceanic tanks were better than DW tanks the majority of the time
This much you probably already knew.
But if the DW's economy is the problem, how do you make that economy more viable?
On SK that's even harder to do, because Terra's have such a massive economical advantage. Although to be fair, on EA Oceanic's -50% off building costs also increased exponentially the longer the round went.
As I've already pointed out, the DW's problem is that it can't keep up with defense. We've seen it a thousand times people try all tanks defense on DW and it just simply falls flat after a while. You need the LTs/LDs, and more importantly you need TCs, which on a DW feels like a waste, because running 10% TCs on 90% discounted goons means.... that your TCs are giving you an extra $6 of discount! Yay, what a damn f*ing waste of land.
This was what led to me writing the article about TCs.
Basically you have to figure out exactly how much money you could be making with SMs instead of TCs, and train enough units per hour to justify the TCs, and hopefully you will still have some soldiers left over to train into goons. This way your tanks (and LDs) are costing you as much as everyone else's, and your goons are coming for free, offsetting the economical disadvantage.
It's hard to verify mathematically if it will completely offset the fact that you went all pop on a -10% pop planet type.
DW SM = 120 * 1.25 = $150
DW Res = 50 * (1.20-0.1) * 1.25 * 1.95 = $134
and if we compare that to a Terra.....
TF SM = 120 * (1.45-0.1) = $162
TF Res = 50 * 1.4 * 1.45 * 1.95 = $198
so for every res, a TF gets almost 50% more than a DW.
On top of that, TF gets 20% more defense and gets 20% offense.
Long story short, BCart, it's time to balance the planet types already.
You had a nice run Darius. clap clap