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edit: wtf is up with BB code not working?
Hey guys, so I revived the extension.
All that was broken was that SK went from http:// to https:// , so the links were off.
If it doesn't work for you, shoot me a PM.
There's a calc built in to the attack room. It should work just fine, but it hasn't been tested in I guess two years, so double check it against Lovsan's first. I've updated DW to +30% instead of +35%, don't see any other differences.
If you are using Sci's extension, you'll know the research is off for TFs. Its fixed on mine.
There's many cool features in the extension, so have a look around.
Many credits to Sci of course, for building the version I built from, which I believe he ported from someone's Firefox extension.
And you'll notice the extension name is a bit weird - I didn't bother to change the name from the private version I had, which is the one now being published, so much love to Murphy!
Currently I've got a couple in mind, if I have the time for it at all:
Max tanks/sci while splitting money across other troops.
(eg Goon & Tank combo or LDs & Sci combo)
I've only figured out a nice way to do this if you can max produce one of the units.
If anyone has an interesting math solution / idea to share, let me know
Shield units (how much power needed here) - [ ]
in built S.C.O.U.T.E.R
this one is a bit more of a pain in the ass.
it's a long process, not sure I'll have the time. It's interesting to code tho, so I might give it a go.
Copy & Paste SoX
not super easy, for some of the same reasons as scouter.
There's a few ways to keep things in memory, I'll have to figure those out again
Sim City Planner
This is a big project I had. Basically, in the buildings page, it would implement many things from my spreadsheets, in order to help you plan how many PPs to build, Rax to build, Res/SM combo, PFs, etc.
I'll also have a look at what features I added to my EA Extension, but I stopped working on it once I started working directly on EA.
One thing I love about the extension is definetely the way the Attack calc fits in. I think that adding features right into the game expands it, and it makes it more interesting for the mathy/planny guys. The Sim City planner is definitely a huge project, but, if this game were ever to come to life again, I think it's something like this which would make it attractive. Not having to crunch out the numbers and making our own spreadsheets, but just being smart about our planning and leaving the x / 16 and x /24 and the fucking (50 * 1.4 * (1.45-0.1)*1.95) to be done somewhere else. And these very secret numbers that live deep inside SK, such as the previous one, would no longer be a source of competitive advantage.