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New ???Planet??? Ideas

edited February 2016 in Suggestions
Get rid of terra form and add something new

New Planet Type = Moon
New Planet Type = Quantum Singularity
New Planet Type = Nebula
New Planet Type = Artificial
New Planet Type = Nomadic (no planet, just a wandering space fleet) Hard to Find/Detect = +15% time to attack them, +15% probe defense; nomadic nature buildings cost 25% more to build

Comments

  • No. No. Too many of these fucking threads over the past 16 years for my liking and none of them have ever been paid attention to. stop wasting your breath..
  • I agree but if it was a possibility I always like my idea.

    Chernobyl

    Starts with Fusion and Energy Core
    Energy research always maxed
    -5% pop
    -5% income
    -5% offense
    -5% defense
    -5% probe production


    The planet type of real men
  • No. No. Too many of these fucking threads over the past 16 years for my liking and none of them have ever been paid attention to. stop wasting your breath..
    Could implement in EA?
  • I think volc should start with energy core and probe armor
  • Im used to being ignored!

    I tried ea, but it seemed the same ol! I need new planet types or something.
  • Post in EA. Where this might happen.
  • Even in EA this isn't going to happen for some time because there are still a few missing systems. Once the game is flush and enters Beta then it becomes a possibility. Not that discussing it there won't hurt but it will be kind of ignored until at least Beta.
  • edited April 2016
  • edited April 2016
  • edited April 2016
    Mechanical:
    35% more power required
    25% reduced cost in mechanical units created
    Missle shields always full



    other optional :75% pf creation rate
  • I think volc should start with energy core and probe armor
    probe farms inc
  • Different PTs would put ppl off EA, trust me if it changes too much from SK ppl don't like
  • Yeah, GO was good, but had to large a learning curve.
  • No. No. Too many of these fucking threads over the past 16 years for my liking and none of them have ever been paid attention to. stop wasting your breath..
  • Yeah, GO was good, but had to large a learning curve.
    I was a fan of GO
  • Mechanical:
    35% more power required
    25% reduced cost in mechanical units created
    Missle shields always full

    other optional :75% pf creation rate
    Play powerless, it becomes OP.
    Probes - Rob -> Income
    + 10% income (going powerless)
    no need for high population (Tanks / TFS )
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